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LearnINN Playlist - Innovation in Youth Work

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LearnINN Playlist - Innovation in Youth Work

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Inhoud

This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work. .

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Activiteiten om te voltooien

Voltooi de volgende activiteiten, verdien badges en je zult de voortgang van je playlist zien
Training on innovation development in youth work
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Inhoud

Human-Centered Design Thinking is a creative and collaborative approach to problem-solving that starts with people. It encourages us to deeply understand the needs, hopes, and challenges of the individuals we are working with – in this case, young people.

Rather than jumping to solutions, this method invites us to ask questions, listen, empathise, and co-create ideas that truly matter. It has five main stages: Empathise, Define, Ideate, Prototype, and Test – though they don’t always follow a strict order. Depending on the design school, these phases might be called differently. In some cases it has few more stages.

Design Thinking steps by NNgrop

For example IDEO agency, famous for it's Human-Centred design work introduces more granular steps around the same flow: Frame a Question - Gather Inspiration - Synthesize for Action - Generate Ideas - Make Ideas Tangible - Test to Learn - Share a Story.
Source: https://www.nngroup.com/articles/design-thinking/
Design thinking steps by IDEO


In youth work and non-formal education, Human-Centred Design empowers us to:
• Engage young people as partners, not just participants.
• Develop programmes, tools, and solutions that respond to real needs.
• Build creative confidence and collaborative spirit in the process.

In this activity, you’ll explore the Empathise phase – a cornerstone of human-centred thinking that helps uncover insights through listening and observation.
Read more about specific aspects of Human-centered Design thinking, focusing on the Empathise and Define phases.
Watch: Design Thinking Process in a simple animated explainer video



3. Share Your Insights
Post one insight or unexpected discovery from your empathy map.
Reflect: How did this change your understanding of the challenge? How might it influence a youth-focused solution?


Hulpmiddelen

Ontvang een activiteitenbadge

Human-Centred Design Thinker Behaal deze badge

I earned this badge by exploring the Human-Centred Design Thinking approach and practising empathy mapping to understand the needs and experiences of others. I engaged in meaningful conversations, listened deeply, and helped build a shared understanding of real challenges youth workers face. This experience strengthened my ability to approach innovation with empathy, curiosity, and reflection.

This badge is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.
Taken
Taak nr.1
Bewijs bevestigd door: één activiteitenorganisator
Share one insight or moment from your ‘empathy’ phase work that helped you better understand a real need or challenge in your organisation.
(You can write your response or upload an image with a short comment.)


Vaardigheden

ESCO
#innovate
ESCO
#innovate
EntreComp
#Be innovative
ESCO
#seek an innovative current practice
ESCO
#build craft prototypes
ETS-TR
#Het kiezen en ontwerpen van geschikte methoden voor het verzamelen, interpreteren en verspreiden van informatie (gegevens, middelen, bevindingen, enzovoort)
ETS-TR
#Indien relevant, worden de behoeften van de gemeenschap meegenomen in het ontwerp van het programma
ESCO
#demonstrate empathy
#Streeft ernaar educatieve doelen te bereiken door specifieke manieren en methoden te gebruiken die creativiteit, probleemoplossend vermogen en 'out-of-the-box'-denken aanmoedigen, in verschillende omgevingsaspecten
ETS-TR
#Faciliteert probleemoplossing
#Streeft ernaar educatieve doelen te bereiken door specifieke manieren en methoden te gebruiken die creativiteit, probleemoplossend vermogen en 'out-of-the-box'-denken aanmoedigen, in verschillende omgevingsaspecten
ETS-TR
#Stelt lerenden in staat creatief te zijn en buiten de gebaande paden te denken
ESCO
#brainstorming ideas
#Openheid om verschillende manieren en methoden te gebruiken om creativiteit, probleemoplossend vermogen en 'out-of-the-box'-denken aan te moedigen
ETS-TR
#Heeft inzicht in hoe Kunstmatige Intelligentie van invloed is op het bepalen van leerdoelen bij het gebruik van online leersystemen
ESCO
#innovate
ESCO
#build craft prototypes
#Streeft ernaar educatieve doelen te bereiken door specifieke manieren en methoden te gebruiken die creativiteit, probleemoplossend vermogen en 'out-of-the-box'-denken aanmoedigen, in verschillende omgevingsaspecten
Activiteiten: 6
Gestart: 13
Voltooide playlist: 11
Tijd om te voltooien: 13 uren 30 minuten
Delen:

Organisatoren

Nectarus

Badge issuer recognized with

Badgecraft host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@badgecraft.eu.
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Mede gefinancierd door het Erasmus+ programma van de Europese Unie
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