Su di noi
Playlist
Registrati
7

LearnINN Playlist - Innovation in Youth Work

Partecipa
PanoramicaBadge

LearnINN Playlist - Innovation in Youth Work

Partecipa

Informazioni

This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work. .

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Attività da completare

Completa le attività seguenti e ottieni i badge per vedere lo stato di completamento della playlist aggiornato
Training on innovation development in youth work
Facoltativo
Durata sconosciuta
Vedi l'attività

Competenze

ESCO
#innovate
ESCO
#innovate
EntreComp
#Be innovative
ESCO
#seek an innovative current practice
ESCO
#build craft prototypes
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Attività: 6
Iniziato: 13
Playlist completata: 11
Tempo di completamento: 13 ore 30 minuti
Condividi:

Organizzatori

Nectarus

Emittente di badge certificato con

Awero gestisce questa piattaforma web e continua a svilupparla in partnership con organizzazioni leader nel settore dell'educazione. La prima versione di questa piattaforma è stata realizzata grazie ai cofinanziamenti del programma Erasmus+ dell'Unione Europea. Contattaci all'email support@awero.org.
Piattaforma
Cambia lingua:
Co-finanziato dal programma Erasmus+ dell'Unione Europea
HomeMappaAttivitàPlaylist