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LearnINN Playlist - Innovation in Youth Work

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LearnINN Playlist - Innovation in Youth Work

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Content

This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work. .

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Dejavnosti za dokončanje

Opravite naslednje aktivnosti, prislužite si značke in videli boste posodobitev napredka na seznamu predvajanja
Training on innovation development in youth work
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Neznan čas trajanja
Prikaži celotno aktivnost

Veščine

ESCO
#innovate
ESCO
#innovate
EntreComp
#Be innovative
ESCO
#seek an innovative current practice
ESCO
#build craft prototypes
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Aktivnosti: 6
Začeto: 13
Dokončan seznam predvajanja: 11
Potreben čas za dokončanje: 13 ura 30 minuta
Deli:

Organizatorji

Nectarus

Badge issuer recognized with

Badgecraft vodi spletno infrastrukturo za mesta in regije učenja in jo razvija skupaj z vodilnimi izobraževalnimi organizacijami. Evropski konzorcij razvija to platformo s pomočjo sofinanciranja programa Evropske unije Erasmus+. Kontaktirajte support@badgecraft.eu.
Platforma
Preklopite na drug jezik:
Sofinancirano s strani programa Evropske unije Erasmus+
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